𩸠SLAUGHTERSPORT.COM MARTIAL ARTS POWER RANKING
âNo points. No refs. No rounds. Just combat.â
đĽ TIER 1 â DEATH ENGINEERING SYSTEMS
Styles born from or evolved for real fights, real injuries, and no limits.
1. Catch Wrestling
Bone-breaking, neck-wrenching grappling made to injure and finish fast.
2. Combat Sambo
Striking, grappling, throws, and leg locksâdesigned by and for killers.
3. Muay Thai
The art of eight limbsâelbows, knees, kicks, and pure pain.
4. Vale Tudo
Original Brazilian pit-fighting â raw, brutal, and rule-free.
5. Freestyle Wrestling
Total takedown dominance with dynamic top control and insane scrambles.
6. Dutch KickboxingÂ
Forward pressure + low kicks + boxing combos = striking pressure cooker.
âď¸ TIER 2 â PROVEN KILLING GROUNDS STYLES
Pressure-tested, dangerous, and complete when paired with others.
7. Lethwei
Headbutts + bare-knuckle savagery = total stand-up violence.
8. No-Gi Brazilian Jiu-Jitsu (Submission Only)
Ground chokes and joint destruction without the gi â deadly on the floor.
9. Greco-Roman Wrestling
Clinch warfare and upper-body slams. Less flexible, but great pressure.
10. Boxing
The best hands on the planet. Precision + KO power. No ground game.
11. Judo (Modified)
Explosive throws and control. Powerful for dirty fighting with tweaks.
12. Sumo
Mass-based, balance-breaking warfare. Explosive push/pull from giants.
13. Sanda (Chinese Kickboxing)
Underrated blend of kickboxing and takedowns. Agile and dangerous.
â ď¸ TIER 3 â BRUTAL WITH ADAPTATION
Useful components but needs fusion with other systems to shine.
14. Krav Maga
Eye gouges, throat punches, groin shots â savage but shallow depth.
15. Kyokushin Karate
Bare-knuckle knockdown. Legit pain. Weak in grappling and clinch.
16. Taekwondo (Modified)
Sniping kicks, amazing flexibility. Needs grit and groundwork added.
17. Shootfighting / Shooto
Proto-MMA hybrid. Solid, but outdated compared to modern systems.
18. Pancrase (Classic)
Catch-based slaps + subs. Great DNA, limited by legacy rules.
19. Savate
Surgical foot strikes and technical finesse. Can cripple legs, fast.
20. Jeet Kune Do
The “style of no style.” Philosophically strong, practically inconsistent.
𫥠TIER 4 â COULD WORK, PROBABLY WONâT
Fun to watch. Doesnât translate well to a pit of murder.
21. Wing Chun
Close-range trapping. Only useful with heavy pressure-tested sparring.
22. Ninjutsu
Historical and theatrical. Doesnât hold up in headbutt range.
23. Traditional Kung Fu (Shaolin, Hung Gar, etc.)
Rich history, poor fight record. Mostly for demos and forms.
24. Capoeira
Rhythm, deception, showboating. Surprising once, suicidal twice.
25. Aikido
Flowing joint locks. Not functional under pressure. Youâll die bowing.
đ TIER 5 â CHOREOGRAPHY & PHILOSOPHY, NOT BLOODSPORT
If itâs in a movie, it should stay in a movie.
26. Systema
âRelax and rollâ school of YouTube martial arts. Takedown by imagination.
27. Tai Chi
Beautiful and calming. Unfortunately, no help when elbows are flying.
28. Wushu
Flashy acrobatics. Will get you killed faster than your flip lands.
𧏠THE SLAUGHTERSPORT⢠ULTRA-HYBRID FIGHTER
Train this mix to build the perfect Combatant:
Catch Wrestling + Freestyle Wrestling + Muay Thai + Dutch Kickboxing + Submission-Only BJJ + Combat Sambo